#include "Dandelion.h"



DAISY::ActorFactoryPtr actorFactory = DAISY::ActorFactoryPtr(new Branch1DandelionFactory());


extern "C" void dllStartPlugin(void)
{

	using namespace DAISY;
	
	GameFactories::getInstance().addActorFactory(actorFactory.get());
	

}

extern "C" void dllStopPlugin(void)
{
	using namespace DAISY;
	
	GameFactories::getInstance().removeActorFactory(actorFactory.get());
}
	